And we're 100% done! Woop woop! Thanks to the intense efforts of our team, the game's ready to be put in the Arcade Royale here in Montreal! I'll take this moment to say thank you to Pierre-Luc and Ian and say that everyone should check out their websites and twitter accounts!
Next step: a video! I hope to have some time to do a video capture as soon as possible!
Then we're off to the Prince of Arcade on the 13th to have a blast playing BaraBariBall, Rain World, Samurai Gunn and many other games! If you pass by, please try our game in the Arcade Royale cabinet! Woop woop!
The game's pretty much done! We showed the game on Wednesday and it's a success! We've had a bunch of players try it out, shouting at the screen and waving those controllers around, so I believe people were enjoying it a whole lot! We're working on making this game part of the arcade cabinet at the Prince of Arcade in Montreal next tuesday, which is the next big step for Greedy Piggy Chase! We feel this game is perfectly suited for arcade cabinets and big screen gaming in indie game events!
We're almost there! We'll be presenting the game at the Mount Royal Game Society on Wednesday, then we'll take our time to polish the game for a while!
Took quite a long time for me to produce the background art for the game - I really wanted it to be detailed and colorful - but it was worth it. I'll probably tweak it and add some details in the coming weeks, when I have a bit more time.
I took some time to do some animation too - slimes exploding! It's sort of a placeholder, since I don't have time to do proper animation... But it's still kinda funny!
We tested the game a bit, but only amongst our team (and with my girlfriend!), so I'm expecting some issues will pop up when fellow devs test the game out on Wednesday. We'll do a round of tweaks and patching up in the next couple weeks, then we'll be ready to show it again at some other event!
Slimes! Spent the week-end at the Notman House with my code wizards, jamming our way through the game. Greedy Piggy Chase is coming together nicely, with semi-final art finally being integrated into the build.
Work in progress menus.
Not much to say today! I'm working on the art for the game map, trying to make it clear but also detailed. I'm still a ways off, I think, but I'm making some progress!
Mollow is an experimental game built for the Mount Royal Game Society Monthly Game Jam by TechnoBeanie and I during our spare time in the month of July. We had three themes to choose from - we picked Inner/Outer and ran with it.
Technobeanie took up the game design tasks this time around, plus the whole programming, SFX and music. So... basically I did the art and assisted for the gameplay!
I'd recommend playing 2 players, one player using arrows to move and Enter to shoot, the other using WASD and Space. I hope you enjoy it and reach the ending (keep going as high as you can!). If you play single player, you gotta play both characters and find your inner balance! :P
Download and try it here! It is a bit hard the first time around, we're lacking a bit of instructions and feedback, but hey it looks good and plays great!
Here's a page from my sketchbook where I doodled my way through designing the art of Mollow.