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Slimeful: Greedy Piggy Chase! Devlog #5

AAAALMOOOOST THEEEERE!!! 

Posted in Illustration, Game, Design and tagged with Greedy Piggy Chase, Indie, Game Design, Illustration, Slimeful, Indie Game, Slime.

November 6, 2012 by Dominique Ferland.
  • November 6, 2012
  • Greedy Piggy Chase
  • Indie
  • Game Design
  • Illustration
  • Slimeful
  • Indie Game
  • Slime
  • Illustration
  • Game
  • Design
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Slimeful: Greedy Piggy Chase! Devlog #4

We're almost there! We'll be presenting the game at the Mount Royal Game Society on Wednesday, then we'll take our time to polish the game for a while! 

Took quite a long time for me to produce the background art for the game - I really wanted it to be detailed and colorful - but it was worth it. I'll probably tweak it and add some details in the coming weeks, when I have a bit more time.

I took some time to do some animation too - slimes exploding! It's sort of a placeholder, since I don't have time to do proper animation... But it's still kinda funny!

We tested the game a bit, but only amongst our team (and with my girlfriend!), so I'm expecting some issues will pop up when fellow devs test the game out on Wednesday. We'll do a round of tweaks and patching up in the next couple weeks, then we'll be ready to show it again at some other event!

Posted in Illustration, Game, Design and tagged with Greedy Piggy Chase, Illustration, Game Design, Animation, Game Jam, Slimeful, Games, Indie Game, Mount Royal Game Society, MRGS.

November 6, 2012 by Dominique Ferland.
  • November 6, 2012
  • Greedy Piggy Chase
  • Illustration
  • Game Design
  • Animation
  • Game Jam
  • Slimeful
  • Games
  • Indie Game
  • Mount Royal Game Society
  • MRGS
  • Illustration
  • Game
  • Design
  • 1 Comment
1 Comment

Slimeful: Greedy Piggy Chase Devlog #1

Since this summer, my good friend Pierre-Luc Poirier (Technobeanie) and I have been working on a game we'll call Slimeful, which is going to be awesome - but this is not the game I'll be talking about today -  this is a spin-off we'll call Slimeful: Greedy Piggy Chase!

We decided to switch gears for about a month and contribute to the Mount Royal Game Society trimester game jam once again, this time with a simple multiplayer arena game. We're aiming for a fast paced, Pac Man-style party game that's all played on a large fantasy-themed map. Our buddy Ian Girard also joined the project, effectively doubling our programming army! Woot!

Up to 4 players will roll their slime around the map collecting coins. To add these coins to your score, you need to cash them in by catching the flying piggy bank(s) that's just floating about the world. Combat will consist of a simple dash move and one or two power-ups. The cool risk and reward mechanic is that getting hit makes you lose all coins you've collected but not put in the bank!

At first, the map looked pretty much exactly like a Pac-Man map. It felt wrong and lame, so I started drawing a different map...

The second mock-up is where I started thinking this was a pretty good idea - we could make a world filled with classic RPG zones like a cemetary, a castle, a forest and so on. I played around with the idea of one-way jumps too, but we quickly dismissed those. 

I sent that mock-up and the design sketches (first pic) to Pierre-Luc and Ian, and they jumped on board! We were then off to a fantastic game-making adventure.

We then thought the strict grid-based movement was not necessary, so we opened up the map a little bit to have more freedom of movement. This is the first draft for a more complete map, with slow terrain (purple), dangerous terrain (red), and intermittent dangerous terrain (marked with an A) like a dragon breathing fire or something. I also started placing spawn points for coin clusters and power-ups. We're hoping to force player movement by cycling through spawn points at random during the game and by having the piggy bank fly above collision boxes.

I left for the New York Comic Con for a few days and came back to a good prototype of the game, with many of the main features integrated - controller support, 4 character movement, dash move, coins, timer, player selection screen, flying piggy... These guys did some great work there! :)

We realized the map was a little too dense, so I went and made a new one. I also added a bubble over each slime to show how many coins each slime has collected - that way players can hunt the richest!

And now we're here in the Neverpants studio, jamming our way through this game! I've started doing UI assets, I updated the map with even more breathing space and brought back the alternating damaging areas (orange). Ian and P-L have integrated a ton of new features - sword power-up, death and respawn, power-up spawn points, and so on. We got our first 4 player action on in a very early map while having pizza, and it's getting there! Yay! 

We'll be posting more about Greedy Piggy Chase really soon as I develop the art for the map and start animating the slimes, coins and flying piggy. 

Before we leave, here are a few sketchbook pages related to this game! 

Sketch1.jpg
Sketch2.jpg
Sketch3.jpg
Sketch4.jpg

Posted in Illustration, Game, Design and tagged with Game Design, Indie Games, Game Jam, Slimeful, Jam, Ian Girard, Games, Pierre-Luc Poirier, Slime.

October 21, 2012 by Dominique Ferland.
  • October 21, 2012
  • Game Design
  • Indie Games
  • Game Jam
  • Slimeful
  • Jam
  • Ian Girard
  • Games
  • Pierre-Luc Poirier
  • Slime
  • Illustration
  • Game
  • Design
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Mock-Up Dump

Random game ideas that I've photoshopped to "test it out". Some might lead somewhere, most won't!

 

 

 

Posted in Design, Dump, Games and tagged with Dump, Game Design, Games, Mock-Up, UI.

April 25, 2012 by Dominique Ferland.
  • April 25, 2012
  • Dump
  • Game Design
  • Games
  • Mock-Up
  • UI
  • Design
  • Dump
  • Games
  • 9 Comments
9 Comments

Dom2D Dom2D

I'm a game designer working on cute mobile games during the day and awesome indie games at night and on week-ends! 

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Greedy Piggy Chase
Diluvium (ToJam)
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Words with Cats
TIGSource Devlog Zine
TIGSource Devlog Zine
  • Birds in flight, and the worm's words http://t.co/GjE5K27VsA
    about 3 hours ago
  • Something is missing, thinks the bird http://t.co/HylUPb6zYL
    about 4 hours ago
  • The bird is trapped in a non-game! https://t.co/NYNyUVd8TY
    about 7 hours ago
  • Lady Trumpet's nonsense https://t.co/vto0LfEoDY
    about 7 hours ago
Birds in flight, and the worm's words
Birds in flight, and the worm's words
Something is missing, thinks the bird
Something is missing, thinks the bird
This doodle is for @rekkabell :3
This doodle is for @rekkabell :3
Daily bird doodle, with a sleeping cat
Daily bird doodle, with a sleeping cat
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