Found this. I think I was messing around with a pixel tool or something, a while back.
Here's a little poster I sent to the awesome peeps at Capy Games, makers of Clash of Heroes, Critter Crunch, Sword & Sworcery (with SuperBrothers) and Super Time Force. I also included pics from their epic Capy Jam 3, although I haven't played any of those games, I'm pretty sure they're awesome.
[Fridays on Venus Patrol are designer Dominique 'Dom2D' Ferland's day to present TIGSource DevLog Magazine, a visual guide to the newest & most interesting in-development games making the rounds on the invaluable TIGSource forums. Looking for inspiration, or just the very first look at the amazing games we'll be talking about in the future? Click any image to learn more, and come back on Fridays for the latest picks!]
This week’s issue showcases a whopping sixteen new games in development, in all genres and styles. Catching up on the craziness I missed in the past couple weeks, I’ve been through a lot of emotions. I was amazed by the gloomy environment art of Aliceffekt’s iOS adventure gameHiversaires, intrigued by Red Rover‘s mysterious screenshots of looming space stations, excited by the thought of becoming a jousting knight inPixelry… and strangely aroused by the pixelated sexual content of minimalist pulp adventure game After the Comet.
Also, the 16-bit style action adventure game Anodyne has finally been released – check out its 32 page long forum thread to know everything about its development, from early concept art to completion.
I participated in the Global Game Jam 201 with Les Collégiennes (Fract's Henk Boom, Fez's Renaud Bédard, and the superstar that is Aliceffekt) - the resulting game is The Seer and the Worm (not sure about the title yet!), a weird psychedelic game inspired by Afterburner. The player switches between controlling the flying dog in a vision and grabbing captive monks during real-time. It's a little weird and crazy!
The game is not complete yet - one of the game's features was not totally working after the jam, so we will finish up... someday! Meanwhile, here's a bunch of strange screenshots!
Here's a little preview of a card game I'm making with game designer extraordinaire Damian Sommer!
The Indie Speed Run game jam results are in - Alphanauts goes home with the Sore Fingers award for its intense gameplay! Yay!
We're also a runner-up in the Burchatta award, which I'm guessing is just games the ISR organizers enjoyed the most! Thanks guys!
[Click here to see the interactive, clickable version on Venus Patrol!]
During the holiday break, the TIGSource Devlog Zine got a little make-over, and with it I've decided to change its schedule - the zine will now be published every two weeks!
Now that we're back, you should catch up on the incredibles games in development - new screenshots have been added to Two Brothers, Saturated Dreamers, Jack the Reaper, SpaceHero Command and lots of other cool new games. I'd also recommend you visit Tower of Gorillion's forum thread for more screens and info about this new action platformer.
19 games: Hellas, Delver's Drop, Tower of the Gorillion, Momodora III, Chasm, Everlasting Tower, Aces, Hartacon, HammerWatch, SpaceHero Command, Paranautical Activity, Saturated Dreamers, Two Brothers, CrossCode, Waker