

Lady Trumpet

Retiring a very slimeful sketchbook! Hope I get to work on that game in some form or another.
Working on animations for an undisclosed game, let's call it Baroque for now :)
(Yes, I know there's actually an RPG called Baroque, bla bla bla)
[Interactive version here, on Venus Patrol]
This week's selection shows some love for pixel art, with fourteen games in development showing true skill with the pixel brush! We have Chasm in the middle of a Kickstarter campaign, Tale of the Stolen Rainbow creating an epic Zelda-like adventure with minimalist black and white pixels, and then there's The Bitter End.. oh wait, it seems to have been made in Hexels!
I'd also like to point out that Dungeon Hearts, a puzzler for the quick mind, has finally been released on the App Store, after over two years of thorough devlogs on the TIGSource Forums. You should probably read their entries, especially if you enjoy the soundtrack - there's a freebie in there somewhere!
Games: Dungeon Hearts, Upthere, Meta4, GetOff, Grotto Quest, Pipeworks, Sprout, Olav and the Flute, Solstice, Tale of the Stolen Rainbow, The Bitter End, Chasm, Dying Sun, Sky Tourist, Trash TV, Super Punchball, The Dungeoning, Grabbyhands
We're planning to give out Super Punchball builds to the Sportsfriends backers real soon! In the meantime, take a look at a fake screenshot!
Super Punchball bullshot, from my work files.
Found this. I think I was messing around with a pixel tool or something, a while back.
Here's a little poster I sent to the awesome peeps at Capy Games, makers of Clash of Heroes, Critter Crunch, Sword & Sworcery (with SuperBrothers) and Super Time Force. I also included pics from their epic Capy Jam 3, although I haven't played any of those games, I'm pretty sure they're awesome.
I participated in the Global Game Jam 201 with Les Collégiennes (Fract's Henk Boom, Fez's Renaud Bédard, and the superstar that is Aliceffekt) - the resulting game is The Seer and the Worm (not sure about the title yet!), a weird psychedelic game inspired by Afterburner. The player switches between controlling the flying dog in a vision and grabbing captive monks during real-time. It's a little weird and crazy!
The game is not complete yet - one of the game's features was not totally working after the jam, so we will finish up... someday! Meanwhile, here's a bunch of strange screenshots!













