Friday
06Nov2009

ZZZz

New blog, made especially for random stuff I like. Some other people might post on it someday. It's about movies, illustrations, games, podcasts. Stuff.

Click on the Zs to visit.

>>> ZZZz <<<

Wednesday
28Oct2009

3 Boxers

Wednesday
21Oct2009

Anything Beats Everything : Stuff again

So yeah, I'm testing a few different things and a couple difficulty settings:

 

 

I seem to do about 75% of the levels about food for some reason... T_T

 

I'm also trying out different characters for the host guy:

Wednesday
21Oct2009

Anything Beats Everything : Dollar Bills & Breakfast

Thursday
15Oct2009

A touching moment

Friday
09Oct2009

ABE: Anything Beats Everything Pre-Prototype Screens

Copypasta from TIGForums

 

I present to you, in its early early early state....





Anything Beats Everything is a game I'm making in Flash, in ActionScript 3.

I needed a small, simple game project to complete on my own. So I thought of this energetic game concept and made a non-playable prototype two nights ago, showing lots of colors and a variety of simple but colorful graphics.

Here's how ABE's played. You start with a certain time, say 30 seconds.



Basic instructions on what to look for appear quickly as happy hardcore music starts playing.



Then the screen fills up with animated items, one of which fits the description. Timer starts counting down



If you click on the wrong object, you lose time. If you get the right item, you gain a bit of time. The goal is to survive as long as possible as the "levels" get harder. And by harder I mean more animated chaos, more items, smaller items, smaller differences, more craziness.





Hopefully I'll have things animated to the beat of the music and will achieve a fast-paced, hyper game of chaos and observation.

More news on that as soon as I can manage to
a) learn enough ActionScript to code the randomization of the levels, the timer and the score counter
b) find someone to tell me how to do it
c) find someone who can do it for me  Who, Me?

So yeah, not much to show for now, you have to see it in motion...
(>>> right here >>> http://dom2d.squarespace.com/storage/games/ABE5.swf Smiley)
and imagine a cool beat to it. (It's not playable yet, it's just a quick mock-up...)



I'm thinking of having a WIDE variety of items in there. For now I have those:
Bacon, bird, carrot, clown, birdman, mummy, death, flame, tomato, shovel, cake, RUNMAN, masks, leaf, cookie, skull, fishbones, nazi helmet, dollar bill, sandglass, cheese, alien, snowman, robot. But I plan on adding random stuff like Obama, Eiffel Towers, Lego Bricks, my head, planets, Yetis, Vampires, Hitlers, gorillas, nukes, coins, flags, ink stains, Hulks, rocketmen, pirates, pin-up ladies, baseball cards, etc.

I'm hoping to get a bunch of artists to participate once it's easy to add in new "levels". If you're ever interested to have, say, your RunMan in there, or your Spelunker, your Viking, or anything really, I'll keep you posted.


Cheers!

Saturday
19Sep2009

Move Out of Skull Island : Screenshot and assets!

Since it's Talk like a Pirate Day, I thought it'd be a good time to release some pictures of the game!

I also made a mock-up screenshot of the game right here:

See the screenshot here in full resolution.

 

 

 

Tuesday
08Sep2009

Move Out of Skull Island : Pirate Ships

 

 

 

 

 

Saturday
05Sep2009

"Move out of Skull Island" : Devlog

 

For more information about my new heavily ongoing game production, you can visit Zylum and I's development blog!

Tomorrow or Monday I should be able to start creating full-on real assets for the game, so expect a bunch of artwork soon!

 

 

Friday
04Sep2009

Collaboration Officially Begun!

I have teamed up with Zylum from the TIGS Forums for game development. You can see some of his programming work on his blog.

Tentative title for our upcoming Flash game:

More about that... soon!